Football Manager 2023

FM23

Football Manager 2022

FM22

Football Manager 2021

FM21

Football Manager 2020

FM20

Football Manager 2019

FM19

Football Manager 2018

FM18

Football Manager 2017

FM17

Eastside Hockey Manager (2015)

EHM15

Football Manager 2016

FM16

Football Manager Online

FMO

Football Manager 2015

FM15

Football Manager 2014

FM14

Football Manager 2013

FM13

Football Manager 2012

FM12

Football Manager 2011

FM11

Football Manager 2010

FM10

Football Manager Live

FMLIVE

Football Manager 2009

FM09

Football Manager 2008

FM08

Football Manager 2007

FM07

NHL Eastside Hockey Manager 2007

EHM07

Football Manager 2006

FM06

NHL Eastside Hockey Manager 2005

EHM05

Football Manager 2005

FM05

NHL Eastside Hockey Manager

EHM

10 years of games before FM

94-04

Released: 19/10/2007

Platforms:

windows xbox

Football Manager 2008 was one of those games that was better and easier to use throughout, but a casual observer might struggle to put their finger on exactly why.

Take the Match Flow. For FM08, we worked hard to improve the atmosphere and coherence of the matchday experience, bringing team talks, in-game adjustments and the half-time and post-match flows together as a seamless journey. You didn't pause to make tactical changes - you brought up the tactics screen and used a mini radar to keep one eye on the action. The result was the biggest change to matchdays since the 2D Match Engine.

The look and feel of FM08 was tidier and cleaner, too, enveloped in a "much sleeker Web 2.0 style" (GameSpot), while refinements to the in-game advisor made the game more approachable. The Match Engine itself also received a freshening-up, with plenty of input from our football advisor Ray Houghton and research into tools used by real-life managers.

Beyond that, a new Transfer Centre helped manage all transfer and loan activity in one place, while overhauled financial controls let you monitor everything from matchday income to season-ticket sales, and move funds around the wage and transfer budgets to assist.

It was also now possible to change the dimensions of your home pitch before the season began, to better accommodate your play style

s3://2022-12/FM08_Handheld_Logo_1mb.png

If you've ever seen a UMD, then you know it's a diminutive fella, the close-dribbling 'little magician' of optical media. But after years learning the PSP, we were able to pack more features onto it than ever for Football Manager Handheld 2008.

Perhaps the most exciting was the ability to customise tactics. The previous games had allowed a certain amount of tweaking, with a range of preset formations, but for FM08 Handheld you were able to move players around, setting runs for them and saving the resulting tactics. You could even share them with friends using an 'import' function.

Another influential addition was reserve squads. No longer were you bound by the constraints of your first team. Now you could nurture upcoming talent and then slot them into the first XI. You could promote and demote players, in fact, which also influenced transfer value. Lots to think about as you watched the cows zip past on the 4.58 to Whitby.

We also had faster load times, smoother matchdays and another lick of paint for the shrunk-down PSP interface. This was more of a retro experience, with text commentary and fewer bells and whistles than the home computer version, but for fans craving that FM bug on the go, there was still nothing else like it.

If you've ever seen a UMD, then you know it's a diminutive fella, the close-dribbling 'little magician' of optical media. But after years learning the PSP, we were able to pack more features onto it than ever for Football Manager Handheld 2008.

Perhaps the most exciting was the ability to customise tactics. The previous games had allowed a certain amount of tweaking, with a range of preset formations, but for FM08 Handheld you were able to move players around, setting runs for them and saving the resulting tactics. You could even share them with friends using an 'import' function.

Another influential addition was reserve squads. No longer were you bound by the constraints of your first team. Now you could nurture upcoming talent and then slot them into the first XI. You could promote and demote players, in fact, which also influenced transfer value. Lots to think about as you watched the cows zip past on the 4.58 to Whitby.

We also had faster load times, smoother matchdays and another lick of paint for the shrunk-down PSP interface. This was more of a retro experience, with text commentary and fewer bells and whistles than the home computer version, but for fans craving that FM bug on the go, there was still nothing else like it.