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10 years of games before FM94-04
Released: 02/11/2012
Platforms:
After years of layering on ever greater realism and complexity, Football Manager 2013 offered players a choice. Would you like the full-fat simulation, where you can dig into every conceivable facet of football management? Or would you prefer a faster-to-play, more streamlined take on Football Manager in the shape of the brand new 'Classic' mode?
Whatever your answer, the game had plenty to offer. Classic mode was the headline addition - a less time-consuming, alternative way to engage with what remained a deep simulation. This simplified approach primarily focused on transfers and tactics, and once you got the hang of it you could make it through a whole season in 8-10 hours.
Classic also included Challenge Mode (introduced in last year's FM Handheld), which let you tackle a range of football management scenarios. If you can't face the relegation battle that's engulfed the team in your main save file, why not spend the evening trying to rescue a small Dutch team from a similar fate where the stakes are lower?
Regular Football Manager mode wasn't short on improvements either. The 3D Match Engine was one of the most visible enhancements, with a sizable bump in graphical fidelity underpinned by new animations, a revamped 'televisual' camera system and dramatic improvements in player AI. FM13 also introduced more staff roles, including a Director of Football to help tackle those jobs you hate.
Significant Innovations
- Classic Mode - Fancy a change of pace? Jump into Classic mode and play a simplified game closer to the FMs of old.
- Challenge Yourself - Tackle a range of pre-packaged football management scenarios and see if you can achieve a specific goal.
- Improved 3D Match Engine - Overhauled visuals, improved AI and new camera angles helped bring games to life as never before.
- More Staff Roles Than Ever - Directors of Football joined the workforce, while more specialised coaching staff could also be called upon to assist you.
- Greater Steam Integration - Multiplayer functionality tapped into Steam's friends system, offering bespoke one-off league and cup options and global leaderboards.
WHAT THEY SAID
The Guardian
"Football Manager 13 at last offers the chance to play the game at a level of intensity you're comfortable with – and even Tonton Zola Mokouko would agree that that's a great thing."
Eurogamer
"There's something almost sacrilegious about Football Manager 2013. Realism has for so long been the cornerstone of the series' yearly releases that the inclusion of a new, streamlined 'classic' mode somehow feels like a betrayal. But those fearing Sports Interactive's attentions have been divided in a similar way needn't have worried - the full-fat Football Manager has clearly had just as much time spent on it as any previous yearly update, if not more. Load up a new game and it doesn't take long to notice how much has changed since last year."
PC Gamer
"The landmark addition is the new Classic mode, which rewinds the game to something more akin to Championship Manager circa 1998, delivering fewer options and quicker seasons."
Smartphones and tablets had well and truly conquered the world by the time Football Manager Handheld 2013 came out. With all the changes introduced by the latest instalment in FM's portable series, you could more easily enjoy doing the same.
Key changes included a new player comparison module, which allowed you to easily hold one player up against another to judge their relative abilities (great not just for transfers, but also for squad management), real player photos for licensed leagues, and the ability to move players between the first team squad and reserves. We also had 14 playable leagues now, in-game achievements to gun for, and an array of device-friendly additions, like Retina support for high-end iOS devices.
Recognising that some players wanted to get ahead in management quickly, we also introduced some optional add-ons. You could bring in a 'Sugar Daddy' chairman to grease the financial wheels, expand your stadium immediately, or jump straight into national management. These extras could be bought in the smart device store or earned in-game.
Challenge Mode also returned (having debuted in FM13's Classic mode this year on PC and Mac) with a new challenge, "The Dangers of Capitalism".
We also brought the PSP series up to date again with an expanded range of 34 leagues across 11 nations, and all the latest transfer data.
Smartphones and tablets had well and truly conquered the world by the time Football Manager Handheld 2013 came out. With all the changes introduced by the latest instalment in FM's portable series, you could more easily enjoy doing the same.
Key changes included a new player comparison module, which allowed you to easily hold one player up against another to judge their relative abilities (great not just for transfers, but also for squad management), real player photos for licensed leagues, and the ability to move players between the first team squad and reserves. We also had 14 playable leagues now, in-game achievements to gun for, and an array of device-friendly additions, like Retina support for high-end iOS devices.
Recognising that some players wanted to get ahead in management quickly, we also introduced some optional add-ons. You could bring in a 'Sugar Daddy' chairman to grease the financial wheels, expand your stadium immediately, or jump straight into national management. These extras could be bought in the smart device store or earned in-game.
Challenge Mode also returned (having debuted in FM13's Classic mode this year on PC and Mac) with a new challenge, "The Dangers of Capitalism".
We also brought the PSP series up to date again with an expanded range of 34 leagues across 11 nations, and all the latest transfer data.