Football Manager 2024

FM24

Football Manager 2023

FM23

Football Manager 2022

FM22

Football Manager 2021

FM21

Football Manager 2020

FM20

Football Manager 2019

FM19

Football Manager 2018

FM18

Football Manager 2017

FM17

Eastside Hockey Manager (2015)

EHM15

Football Manager 2016

FM16

Football Manager Online

FMO

Football Manager 2015

FM15

Football Manager 2014

FM14

Football Manager 2013

FM13

Football Manager 2012

FM12

Football Manager 2011

FM11

Football Manager 2010

FM10

Football Manager Live

FMLIVE

Football Manager 2009

FM09

Football Manager 2008

FM08

Football Manager 2007

FM07

NHL Eastside Hockey Manager 2007

EHM07

Football Manager 2006

FM06

NHL Eastside Hockey Manager 2005

EHM05

Football Manager 2005

FM05

NHL Eastside Hockey Manager

EHM

10 years of games before FM

94-04

Released: 30/10/2009

Platforms:

appstore windows

After the game-changing addition of the 3D Match Engine a season earlier, Football Manager 2010 debuted with a less dramatic suite of new features, but sometimes the whole is greater than the sum of its parts.

That's certainly how players felt when they got used to the new user interface. In a series where the menus are the game, a new UI was a huge deal. Changing to tabs along the top of the screen confused veteran managers initially, but they grew to celebrate the way FM10 grouped information and functions more intuitively.

This year we also went in two-footed on tactics. The Tactics Creator allowed you to choose an overall philosophy for your team and easily define roles for players. Turning a midfielder into a "deep-lying playmaker" used to involve tuning individual instructions for things like passing and tackling; now it was just one click away.

Elsewhere, the new Match Analysis tool helped you judge how well your players were delivering on your vision, while being able to adjust tactics from the touchline was another seemingly small but valuable addition.

If the 3D Match Engine was the banner signing a year earlier, this was the finely tuned champion team built around it. Critics agreed, helping FM10 to its highest ever metascore.

s3://2022-12/FM Logo 2010_Stg6_Handheld_trans_0.png

As one sun sets, another rises. While the PlayStation Portable series continued going strong, this was also the first time FM had appeared on the increasingly popular (and growing) iOS range of devices.

For Football Manager Handheld's latest PSP outing, we shipped an improved match engine, a new UI skin that gave the game a fresh and vibrant look, and a range of other tweaks. You could learn about the board's confidence levels, and access reports from coaches, scouts and the assistant manager as you strove for glory. We also had unlockable managerial abilities and - fittingly as the PSP came towards the end of its career - testimonial matches.

The iPhone was less than three years old when FM10 Handheld brought our simulation to its screen (and those of the iPod touch), and the initial offering would have been familiar to PSP players. 34 leagues in 11 countries, squads of up to 36, and a shrunk-down database of around 20,000 real-world players (complete with January 2010 transfer data) made for a pocket-sized take on the beautiful game. In a nod to the new format, you could even play music while you managed.

There was still room for improvement, but it was already clear that the touch-screen management of the iOS version was the future for portable Football Manager.

As one sun sets, another rises. While the PlayStation Portable series continued going strong, this was also the first time FM had appeared on the increasingly popular (and growing) iOS range of devices.

For Football Manager Handheld's latest PSP outing, we shipped an improved match engine, a new UI skin that gave the game a fresh and vibrant look, and a range of other tweaks. You could learn about the board's confidence levels, and access reports from coaches, scouts and the assistant manager as you strove for glory. We also had unlockable managerial abilities and - fittingly as the PSP came towards the end of its career - testimonial matches.

The iPhone was less than three years old when FM10 Handheld brought our simulation to its screen (and those of the iPod touch), and the initial offering would have been familiar to PSP players. 34 leagues in 11 countries, squads of up to 36, and a shrunk-down database of around 20,000 real-world players (complete with January 2010 transfer data) made for a pocket-sized take on the beautiful game. In a nod to the new format, you could even play music while you managed.

There was still room for improvement, but it was already clear that the touch-screen management of the iOS version was the future for portable Football Manager.